As announced by Facebook, in the coming weeks ads Jewelry Retouching will begin to appear within Oculus . The first ads will appear in the Blaston video game and in two other applications yet to be detailed. Later, Facebook plans to expand the system based on user feedback. Facebook Ads has already taken steps to integrate with Oculus, having introduced ads in the Oculus App mobile app last May. In addition, it has been using limited data from Oculus to Jewelry Retouching target ads on Facebook since 2019, and last year began require users to log in to Facebook in order to use Quest viewers.
As Facebook has stated on its blog, "once we see the Jewelry Retouching results of this test and incorporate feedback from developers and the community, we will provide more details on when more ads will be available on the Oculus platform and mobile app." Just like in other Facebook apps, users can block specific posts or businesses from their ads . When clicking on an ad, they will be able to choose between opening the landing page in the Oculus Quest web Jewelry Retouching browser or saving it to the app .
Developers will take a percentage of the revenue Jewelry Retouching earned through ads in their apps, though Facebook hasn't disclosed what this amount will be. For now, the ads are in the form of "boxes" within the game interface, but Facebook Ads has announced that it is exploring other non-intrusive options, including some exclusive formats for virtual reality. Future plans for Facebook Ads on Oculus are still undecided. For example, it is not yet known if the ads will be able to appear within the Oculus Home experience. What data will Facebook ads use on Oculus Jewelry Retouching Facebook is well aware of user concerns around privacy , so its post clarifies what data Facebook ads on Oculus will and will not use. The system will use information from users' Facebook profiles, including: